- Updated Nuka-Cola Expansion Ultimate to v4.1 for TTW 3.3.2.
- Updated Complete Player Home Upgrades to v1.2 for TTW 3.3.2.
- Updated Mothership Zeta Rehaul to v3.0 for TTW 3.3.2.
Thank you for the support.
Change Logs:
Nuka-Cola Expansion Ultimate v4.1:
- Fixed conflicts/inconsistencies introduced with TTW 3.3.2:
- Museum Authority water
- Union Station Termianl DC water noise texture
- County Sewer Mainline water
Complete Player Home Upgrades v1.2:
- Removed pre-order packs from required masters.
- Updated TTW Reputations patch.
- Fixed conflicts/inconsistencies introduced with TTW 3.3.2:
- Updated scritps in The Power of the Atom quest
Mothership Zeta Rehaul v3.0:
- Removed pre-order packs from required masters.
- Overhauled navmeshes, this time without any deletions, shouldn’t cause crashes.
- Fake-disabled dialogue now uses GetVampire instead of GetDisabled to hide.
- Brought forward TTW fixes to one of the support drones that didnt have records brought forward on release for some reason.
- Removed some flags from dialogue that seemed to have been added randomly.
- Moved conditions in a few records to make viewing conflicts easier.
- Removed unecessary edit to Xenotech Expert perk - it’s not really a big deal that unused weapons are in its list and its better to have that than a potential conflict.
- A tumbleweed in Goodsprings no longer gets disabled after Paulson returns to the wasteland. This prevents dirty edits.
- The TTW alien archivist challenge now only starts once entering mothership zeta for the first time.
- The TTW deal damage with alien weapons challenge now only starts once you aquire an alien weapon or enter mothership zeta for the first time.
- Renamed challenge to “Biogenic Anomaly” because it reads easier.
- Added repeatable biogel challenge “Biobsessed!” that unlocks after completing Biogenic Anomaly.
- Added TTW’s Startencle to Biogel list. This means it now counts for the use biogel challenges.
- Added a Startencle to Engine Core clutter near some biogel, just for some world flavor but to also give players the opportunity to see its unique model! It’s cool!
- Fixed MZ1 quest script to use the p20DLC05AliensCanAppear global instead of checking the ini every moment.
- Added p20DLC05AliensRequireWW global, set to 1 when the ini setting for making the dlc require wild wasteland is set to 1.
- Fixed wild wasteland corner messages to correctly appear when the alien ships are discovered. Fixed by making it use the above mentioned global instead of a defucnt script variable.
- Killing alien workers no longer incurs karma loss. An ini option (Gameplay:bWorkerMurderKarmaLoss) has been added to reenable karma loss if desired. Sets the global p20DLC05AlienWorkerMurderIsEvil to this value.
- Added challenge “Friend of the Stars” which is completed if you beat the DLC without killing any alien workers.
- Completing the Friend of the Stars challenge will make alien workers become passive and no longer run away from you.
- Smaller alien tools like small screwdrivers and scissors are now more common in tool loot lists.
- Added a sink upgrade to the Captain’s Quarters. Comes with a shelf.
- Updated all patches.
- Fixed conflicts/inconsistencies introduced with TTW 3.3.2:
- Spacewalk and observation deck hack water + noise texture. Also added to decompression chamber since I added hack water here too.