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TTW - Mothership Zeta Crash Site Tweaks

Description

This mod makes it so approaching the crash site no longer forces you to start the Mothership Zeta DLC, instead turning the spacecraft into an activatable, very similar to how you start Old World Blues. In addition, a minor polish pass around the crash site has been done, grounding some power cells and replacing the alien corpse with one from the DLC, lootable and gibbable.

Last update: 1.1

NexusMods: https://www.nexusmods.com/newvegas/mods/75669

WARNING: This mod was last updated for Tale of Two Wastelands 3.3.1. Versions for non-TTW games and older versions of TTW are unsupported.

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Requirements

Downloads

WARNING: This mod was last updated for Tale of Two Wastelands 3.3.1. Versions for non-TTW games and older versions of TTW are unsupported.

Download v1.1 for Tale of Two Wastelands 3.3.1
Only the latest version of TTW will be supported, which as of writing is 3.3.1.

Download patch for DLC delaying mods
Untested, based off of Delayed Downloadable Content but might work with other delayed DLC mods.

Installation Instructions

Install this like a typical Fallout: New Vegas mod.
More info

Permissions

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

  • Scripts in this mod are based on scripts in Old World Blues and Mothership Zeta.
  • Do not reupload this mod to external sites without permission.
  • Do not release standalone modified versions of this mod without permission.
  • Patches which modify this mod but do not include it are OK.
  • Do not include this mod in Modpacks, a compilation of many mods that can be installed with a singular download.
  • Listing this mod in Modlists, a list of many mods that link to their original source, are OK.
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piber
WRITTEN BY
Game Designer and Digital Artist
piber#7496